Crafting immersive experiences at the intersection of game development, VR technology, and digital art. Currently building psychological horror in virtual reality.
I'm a Computer Games Development student at Air University, Islamabad, passionate about creating experiences that blur the line between player and world. My work spans VR horror, multiplayer systems, 3D art, and interactive storytelling.
From designing ghost AI with finite state machines to crafting cinematic VFX in Blender, I approach every project with a focus on atmosphere, immersion, and technical precision. I believe the best games aren't just played — they're felt.
An immersive VR psychological horror experience exploring themes of schizophrenia and psychological trauma. Features advanced ghost AI with FSM architecture, a dynamic sanity system, atmospheric horror elements, and escape room mechanics built with Unity's XR Toolkit.
Multiplayer action game built during internship at Gameotivity. Designed core combat mechanics, player interaction systems, and full networking architecture. Collaborated with cross-functional teams to ship features within sprint deadlines.
Real-time multiplayer racing experience with synchronized vehicle positions, network latency compensation, and full lobby management. Built using Photon PUN 2 for low-latency multiplayer across rooms.
Detailed 3D car model with full texturing, rigging, and a cinematic animation sequence. Final composition includes visual effects compositing in After Effects with realistic lighting and motion blur for a film-quality finish.
Comprehensive digital storyboard featuring original character designs, dynamic scene compositions, and visual storytelling for a narrative-driven Japanese samurai game concept. Each panel built to communicate emotion and pacing.
A curated collection of 3D models built from scratch in Blender — spanning character assets, environment props, stylized objects, and product visualizations. Each model focuses on clean topology, realistic materials, and presentation-ready lighting.
Complete UI/UX design for a national railway booking application. Includes a fully interactive Figma prototype, comprehensive design system, and findings from real usability testing sessions with target users.
Bringing your digital ideas to life with expertise across games, interactive web, and 3D worlds.
End-to-end game dev using Unity for 2D/3D, multiplayer, and backend systems.
Building responsive portfolio sites and apps with modern frontend stacks.
Offering detailed Blender-based 3D content for digital and commercial use.
Developed a multiplayer action game using Unity and C#. Designed core mechanics, player interactions, and networking architecture. Collaborated with cross-functional teams delivering features within sprint deadlines.
Studying game development, VR technologies, AI for games, computer networks, and interactive media. Active in the Cultural and Art Society as Head of Decor Team and Graphic Designer.
Providing personalized tutoring in science subjects. Developing customized learning materials and assessment strategies for diverse student needs.
Open to work, collaborations, and freelance projects in game development, VR, and digital art.